Friday, August 11, 2006

[Plug] The Book Sales Never Stop

The Book Sales Never Stop

Just a quickie post. Again, the annual book fair is nearing, with a few weeks left to go, and most (if not all) bookstores are currently on sale.

Added to the list is your friendly neighborhood National Bookstore, as well as the more elusive Booktopia (which is probably the "homeliest" of all bookstores currently in the market) which I patronize in Eastwood, Libis. Booktopia is celebrating their 3rd year anniversary, and the sale will last until the end of the month. With 20% - 30% discount on their already affordable prices and rare finds, I'd pay a visit if I were you.

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Thursday, August 10, 2006

[Blog Entry] Link Time!

Link Time!

Dune Lives!; Finally the sequel to Chapterhouse Dune

For Jamie Bautista; It's a transparent projector screen! It's Y480,000 though, and doesn't come with a projector.

Just when you thought the virtual keyboard was impressive, check out the virtual piano. And then female fashionistas can wear earphone earrings to listen to the music, or sporty boys can go for solar powered radio visors.

Last but not least, apparently the electric car isn't dead thanks to Myers Motors. Failing that, I'd get a Loremo, which consumes 1.5 liters of diesel for every 100 km.

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Wednesday, August 09, 2006

[Essay] Cosplay Part 3: Judging

Cosplay Part 3: Judging

In any cosplay event, it is inevitable that people will form opinions about cosplayers, both good and bad. And when it comes to competitions, I’m sure people will have their own judgments on who should win, rather than who actually won. I’m far from a cosplay connoisseur, but here are my thoughts on how a cosplayer is judged.

Of course this article is not for everyone. I mean there will be cosplayers who will attend conventions and will have no intentions of participating in the competition. There will even be people who look horrible in costume, but it doesn’t matter to them (we all cosplay for various reasons after all). Still, would-be cosplayers could find a helpful tip or two, even if they don’t plan on winning. It’s not about being the champion in a competition, but honing your craft, and looking good in front of your friends, if not an audience.

Know the Mechanics

Irregardless of what competition you’re joining, it’s extremely helpful to know the mechanics, especially if you plan on winning. Before you start wondering why you didn’t win, or cry foul on someone whom you thought shouldn’t have won, it’s a good idea to check the mechanics first.

If you’re dead set on winning a competition (if you’re the competitive type), knowing the mechanics also enables you to focus more on what’s important. For example, if the mechanics was 70% costume, 30% acting, you know where you should direct most of your energy. Those focusing more on having fun, at the very least, will know what their chances are, and brace themselves for the final decision.

Knowing the mechanics is also helpful if you’re a judge. Obviously, we all have our biases but knowing the mechanics enables us to be more fair. For example, if we have a breakdown of 40% costume, 30% acting, 30% props and gimmicks, we can easily decipher more easily why we favor a certain cosplayer. We might be impressed by a cosplayer’s costume, and give them a perfect 40%, but less impressed with their acting, so give them a 15%, and just to be fair, give another 10% for their gimmicks, or lack of one. As a judge, if you tabularize it and look at it on paper, it’s easier to see the breakdown, rather than give them an arbitrary number of 1 to 10 based on sheer emotion.

Of course some competitions won’t have blatant mechanics, but they’re still there nonetheless. And as usual, some will favor certain characteristics more than others. Take for example something like a people’s choice awards, or where the public gets to decide on who wins. Honestly, for the most part, it’s really a popularity contest. It could be that the cosplayer has lots of friends, or maybe the character they’re cosplaying as is quite popular at the time. Sure, there will be voters who will be taking the stance of a judge and vote depending on their own criteria (unfortunately which, there is no “universal” mechanics as everyone will prioritize different aspects), but for the most part, it comes right down to who has more appeal to the public. And who can blame them? What Filipino wouldn’t be enthralled, even temporarily, to see Voltes V up on stage? Or perhaps you’re a guy and you see a pretty cosplayer in a revealing outfit. Doesn’t your heart go out to that cosplayer? (And before you girls complain, the reverse is true as well: females ogle over pretty boys too.)

There will also be situations when the mechanics are less apparent. Take a look at the recent National Cosplay Competition’s Online Voting. Aside from suffering from the above symptoms, another limitation it faces is its medium: photos on the Internet. If you’re a cosplayer who has lots of energy and acting talent, will that show in the photo? Not as much compared to seeing you on stage. You might also be photogenic but your outfit appears less impressive in person, or you might have a really awesome costume but the camera caught you at a bad angle, again, that puts you in a different disposition compared to being judged in a catwalk. Even those who focus on producing a good costume might lose out in points as some of the minute details and props might not be seen with the small size and resolution of the picture.

And then there will be competitions where the hierarchy of mechanics is more obvious. It could be a fight scene sequence, or a group skit competition. Sure, we might not know the exact mechanics, but we can take a good guess at which factor the judges will prioritize.

Optimum Body Type

Let’s face it, life’s not fair. Some people are prettier than others, and certain people fit cosplaying certain roles better. And to a certain extent, cosplayers struggle with this dilemma: should I cosplay someone I resemble, or should I cosplay as someone I really really love, even if I don’t resemble them physically?

The good news is that sometimes, this isn’t always the case. There are tons of characters who have their faces concealed, for example, and if you’re a mecha fan, mechas are usually a haven as you can be almost any body type (short of being obese, or too frail of a body) and still cosplay as your favorite mecha.

But when you don’t have that option, what do you do? This is the moment when a cosplayer should ask themselves what their agenda for the convention is: am I here to win (or perhaps as a favor to a friend or a group), or am I here to have fun? Either, really, is a valid answer. If you cosplay as someone you physically resemble, that’s additional points when it comes to the judging part of the competition. On the other hand, if you’re cosplaying as someone who’s thinner than you, taller than you, or perhaps even the wrong gender (and you’re not androgynous to begin with), well, brace yourself for some negative reactions from the audience. But that’s fine if you really want to do so. You can make up for it either in acting (see Costume vs Acting at the bottom), or simply do what you came to do: to have fun. Just don’t harbor any illusions.

Costume Complexity

When I was still active in the cosplay scene, a friend of mine (I won’t name names because… I tend to forget people’s names! But you’ll know who they are anyway, trust me.) established a reputation of creating mecha costumes, and having a streak of winning competitions. Thus for a period of time, there was a rumor going that he was winning through sheer size and bulk (because mechas tend to be large).

Honestly, there’s a better explanation for why he was winning. It’s a matter of costume complexity. If we’re going to judge based on costumes alone, who should win between two competitors? Honestly, it’s not enough to have an accurate costume. It must be challenging as well, at least when you’re up against fellow competitors.

Crafting costumes is no easy thing, whether you’re looking for materials or building it from scratch. However, no two costumes are the same and some are more difficult to make than others. For example, a relatively simple costume (but we must give credit as finding costumes still takes time and effort) would be the student outfit. There are tons of anime characters there that wear school uniforms, and well, our school outfits resembles theirs. At the very least, we have an existing template to work with. Compare that to say, a mecha costume. Mecha costumes aren’t exactly something you can buy off the rack. You have to make it, and experiment with various materials (everything from cheap cartolina to Styrofoam to expensive fiber glass). If you manage to pull it off (actually build a decent-looking mecha costume), both of you might gain the same points in accuracy, but the technical difficulties and visual impact between the two cosplayers aren’t the same.

That’s not to say mecha costumes will always win in terms of visual impact and technical skill. There are other, similarly complex costumes that doesn’t involve mecha. One example would be the priestess variation of Miaka from Fushigi Yuugi, as the costume requires a lot of details and accessories.

Of course bear in mind the key word here is also “if you manage to pull it off”. Some costumes do try, but fall short. I’m sure judges will give you extra points for trying, but who should win becomes blurred as people struggle between two choices: the simpler but more accurate costume, or the more difficult but less accurate outfit. Then again, cosplay competitions aren’t based solely on the costume craft.

On a related note, a similar challenge is present when it comes to group cosplay. Anyone who’s cosplayed as a group knows that sometimes, it’s difficult to complete a team. A group of three characters, for example, is easier to form than say, ten. If the latter manages to pull it off, with great costumes and stuff, kudos to them, even if the three-person group was just as impressive.

Costume vs Acting

Now we come to a controversial topic. Which should bear more importance, costume or acting? My answer? See Know the Mechanics above. People will have differing opinions about this, and competitions will similarly have different priorities.

However, both should be present at some level. It’s a cosplay competition after all. If it was simply about the costume, we’d just get mannequins and have the mannequins wearing the costume on display. It’s less taxing on the cosplayer that way. Similarly, you don’t enter a cosplay competition without a costume. Cosplay suspends people’s sense of disbelief, and that’s kind of hard to do when all you have is a t-shirt and shorts, and you’re supposed to be a big, menacing evil overlord, no matter how convincing your acting may be.

Perhaps the hardest trick for a cosplayer to pull-off is to have synergy between costume and acting. It’s not about being spectacular in either factor, but complementing each other. Take for example a friend of mine who won a certain international cosplay competition as Saito Hajime from Rurouni Kenshin. Let’s break it down, shall we? At the time, Kenshin was enjoying huge popularity all over Asia, so that’s plus points in winning over the audience and the judges. The costume itself was somewhere in the middle when it comes to complexity. Not the most technical of costumes to be had, but neither is it easy to craft. (And my friend had a really good and accurate costume.) And as luck (or fate) would have it, my friend has a certain resemblance to the character (an optimum body type). That’s not what impressed me though. It’s my friend’s ability to channel the character, at looking threatening and impressive at the same time. He even had the smoking part going for him. I’m not saying the acting part was the deciding factor for making him win, or the costume, but all these factors played a role in the final decision.

Of course there have also been circumstances where acting has swayed the audience over. I have this friend who cosplayed as Poe (“Iga” in the local dub) from Shaider. The character she was cosplaying as was popular (as no one had done it at the time), and she had a well-made costume, complete with headdress and staff. However, if I were to be critical, there’s just one problem: the cosplayer didn’t have the optimal body type for the character. She was a bit large and didn’t have the thin, androgynous (apparently Iga is a transvestite) look. However, that didn’t bother her. She stuck to her role quite well, waving her staff and chanting her popular mantra. She’s a winner in my book, and apparently a winner in the eyes of the audience as well who cheered and chanted with her. Just goes to show that acting is indeed a factor in cosplaying, and how it can make up for your other weaknesses.

Lastly, there was this group cosplay that’s worth mentioning. It was held in Mega Mall, and the winners of the event incorporated several wacky and comedic stunts during their act. Their outfits were mediocre, some were even obviously rushed, while others were improvised. What made them win? They made the audience laugh, made us fans enjoy the entire scene. And it wasn’t done through sheer costume ability, but due to choreography, and their sheer playfulness on stage. Obviously, such competitions are more biased towards the play aspect of cosplay, but goes to show how acting can become more dominant than costumes in such a situation.

Popular Characters

Choosing who to cosplay also affects your chances of winning. Obviously, more popular characters will receive more fan reaction than obscure characters, but you also have a higher chance of competing with a fellow cosplayer who has the same costume as you.

Theoretically, cosplaying should be about who has the better costume and acting talent, not who’s more well-known. But life’s not fair, and the judges are only human. Let’s say you have 100 participants in a cosplay competition, and each competitor is from a unique anime series. That’s over 100 anime shows the judges should be familiar with, and the way cosplay competitions are run in the country (that is, registration is usually a day or two before the competition), that’s really not enough time for judges to familiarize themselves with each and every character that’s supposed to be present at the cosplay. Cosplaying as a familiar character gives you certain benefits as well as disadvantages.

A problem with obscure characters is that unless the judges are familiar with them, it’s a mixed blessing at best. All the judges have going for them when judging accuracy is the photo you submitted, and that hardly conveys all the details of the character, much less the personality of the person you’re cosplaying as. Details that you should have or shouldn’t have might be missed, and you run the risk of getting scored erroneously (whether you want to win or lose by a judge’s ignorance is up to you).

An example would be my friends who cosplayed as gold saints from Saint Seiya. I’m a big fan of the show but unfortunately, it’s not that well-known here. The costumes they made were great and there were several of them but the audience reaction was ho-hum. Obviously, such an endeavor was done out of a fan’s passion rather than a desire to win (which I applaud, by the way).

However, certain characters draw your attention to them, even if they’re not that well-known. And in my opinion, that’s a great feat and perhaps one of the hardest challenges a cosplayer can strive for. Take for example the original batch of cosplayers dressed up as Trinity Blood characters. The series didn’t have an anime yet and the manga only recently started at the time. Yet everyone was looking at them, from their boyish good looks to fact that it’s an actual group and they had lots of props and detailed costumes that have never been seen before. I didn’t know about Trinity Blood back then but I couldn’t help but say wow.

Still, it’s a different atmosphere when a well-known character appears, especially when no one has cosplayed them before. It’s happened several times, everything from Voltes V to Prince Zardos to Ringwraiths. There’s a great satisfaction, after all, when you have the attention of the audience, and they’re all cheering for you.

Worthy to note, also, are recurring characters, or cosplaying the same character over and over again. Let me put it this way: even if your favorite food is chocolate, if you eat it every single day, you’ll eventually tire of it. I’m not saying you shouldn’t recycle costumes, but there’s a point when you can overdo it. Perhaps worse is the kind of reputation you’re building, as your pigeonholed into a certain character (not even a role), and your name will constantly be associated with it.


Cosplayers friends, upon arriving at the convention, are often disheartened when they see someone having the same costume as them. Me being less emotionally attached (perhaps simply being a spectator has something to do with it), the way I see it, doppelgangers help weed out the weakest link. Here’s why.

First off, there are actually two types of doppelgangers. First are cosplayers who are portraying the same character, but different variations of them. They have different costumes, although they are portraying the same character. For me, it seems that there’s lots of room for flexibility here, and that cosplayers shouldn’t be worried. There’s enough differences, after all, to make you unique compared to the other person. Sure, you’re cosplaying the same character, and the only thing you need to be insecure about is if the other person has a body type that resembles the character more than you. Even then, you can outdo him or her via your sheer personality, or by simply having a better costume.

The other type of doppelganger is when you and the other person are cosplaying the same character in the same costume. Obviously, comparisons will be made, but the good thing about comparisons is that the better cosplayer becomes evident. Of course if you’re insecure about your costume and your character, you will feel disheartened when beside your doppelganger, but that’s why as a cosplayer, you should strive for the best when designing your outfit and appearing on stage.

Comparisons aren’t a bad thing, especially if you’re the one with the superior costume. Your better design, your better attention to detail, will come out. More often than not though, what will happen is that you will excel in certain areas, while your doppelganger will also be good at other aspects. At that point, it becomes a numbers game, and the more areas you excel in, the better. However, if you truly want to impress your audience and the judges, I think this is where acting in character becomes a pivotal element.


Gimmicks could be anything from functioning weapons, blinking lights, a transforming robot, or some spectacular special effect that’s easy to construct. It actually crosses the line between costume and acting, because on one hand, it’s part of the costume and on the other, it’s there to help you act in character more.

Complex gimmicks obviously scores you more points with the audience and the judges. However, my advice is that while gimmicks are nice, they’re there to augment the costume and acting. Without a good outfit, or if acting out of character, the gimmick won’t win you competitions. There might be applauses from time to time, but you’re stuck being a one trick pony, simply relying on your gimmick. A gimmick is nice to watch once, but not repeatedly.

Still, cosplayers who have good costumes and acting talent have been known to win cosplays due to gimmicks, giving them that extra edge to win and gain the people’s approval. Perhaps that’s why it’s favorable to work on your costume early, so that you can include an additional gimmick or two. But if you’re pressed for time, remember that your gimmick isn’t your costume.

I’d also like to point out that gimmicks can really be anything. If you have a talent for singing and your character has been known to burst into song, then you can capitalize on that. If you’re cosplaying as an action-themed character and you can do backflips, I’d count that as a gimmick if you perform on stage.

Sexy Characters

Another common complaint in the cosplayer community are cosplayers who win because they’re sexy. It’s usually applied to females, but the accusation could actually be applied to anyone. As mentioned in Optimum Body Type, some people are more well endowed than others. Should you fault them for biology, especially if the character they’re cosplaying warrants it?

I think that’s really the issue at hand. Is the sex appeal the cosplayer is emulating part of the character? If yes, then they’re simply fulfilling their role. It’s hard to imagine Mai Shiranu from King of Fighters, for example, that’s not well endowed, or a Fujiko from Lupin III who’s not flirty (albeit not straight-out revealing). Of course if it’s an out-of-character moment, such as a strip-tease Miaka, well, then something’s wrong (unless it’s part of a parody in a skit or something).

And then you have to look at the costume as well. Having a good body type is well and good, but that alone won’t win you cosplay competitions. Because honestly, if you think showing skin will win you awards, then try going to a convention as a truly naked Kekko Kamen (Google her if you don’t know who the character is). The cosplayer would win for boldness in my book, but whether she’d win the actual competition, trouncing the other cosplayers whose costumes might have more technical appeal, well, I doubt it.

From my point of view, the “sexy cosplayers” who win have at least points going for them when it comes to the costume. Their sex appeal, yes, is a big plus, but I doubt if it’s the only factor the judges were looking into. Take a look at the Gundam Girl, for example. It’s a partially-skimpy outfit, meaning that on one hand, it’s not supposed to show lots of skin (the chest area, for example, is heavily armored), but it does anyway because of the concept (applying feminity into a robot). But I doubt if anyone would contest that the costume would be easy to make, or that it didn’t have a big visual impact.

And at the end of the day, you also have to give points to someone who cosplayers as a sexy character. It takes guts to do so, after all, especially if it’s a role the cosplayer is not usually accustomed to (you’d be surprised at how many “shy” cosplayers there are).

And honestly, one merely has to look at the history of cosplay winners in the country to see that various cosplayers of varying genre and gender have won cosplay competitions. I’m not saying that all the cosplay decisions have been fair, but usually one or several of these factors have influenced the decision of the judges.

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[Blog Entry] Farewell George Orwell

Farewell George Orwell

I was listening to the radio the other day, and the commentator didn't really understand the Big Brother expression. "Nasaan na si Big Brother? Where is Uncle Sam?" (Where is Big Brother? Where is Uncle Sam?) He said this in the context of the current war in the Middle East and the Filipinos stranded there.

It's sad when Big Brother was a term to be afraid of, and now, well, I'm sure the first thing that comes to mind to most Filipinos is Pinoy Big Brother, and how big brother is this fatherly, if sometimes capricious, person.

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Tuesday, August 08, 2006

[Essay] Cosplaying Part 2: Social Dynamics of Cosplay

Cosplaying Part 2: Social Dynamics of Cosplay

In recent years, cosplaying seems to have become a staple at conventions, irregardless if it’s anime-related or not, in the Philippines. One wonders why it’s so appealing (or why so many people participate), and it’s executed so seamlessly that people don’t always realize the group effort put into cosplaying, even if there’s just one person on stage.

Obviously, cosplayers like to cosplay but the real question to cosplayers isn’t why they love cosplaying, but rather what part of cosplaying do they love. It might not readily be apparent to people, but cosplaying is a long and complex process. Cosplayers typically like or prioritize a certain aspect of cosplaying , while there are cosplayers who love more than one stage of cosplaying (and perhaps even rarer is someone who loves and excels at all the facets of cosplaying), which is just as well since as human beings, we’re all born with different skill sets and interests.

Babbling about it won’t do much good so I’ll give examples of each stage in cosplaying to illustrate my point.

Everything begins with a concept and it’s just as important in cosplaying. Whether as an individual or as a group, cosplayers have a certain concept for their character or group of characters. It might be cosplaying a certain character who’s never been done before, or it might involve bringing together certain characters together. This is also the point when a cosplayer realizes whether he or she will start and end the entire process by themselves, or with companions. There’s a certain satisfaction in brainstorming an idea, and an even greater satisfaction in making it come true. You might not be the person strutting your stuff on the catwalk, but as long as you helped make the vision come true, from providing moral support to your friend to helping create the costume to choreographing a specific scene, there’s a sense of joy and fulfillment.

Then we move on to the actual pre-production stage. This actually involves several roles, and anywhere from one person to ten (or higher number) can be involved in it. Costume is one half of cosplay, after all, and for the most part, the costume begins and ends in pre-production. I mention roles because everything can be done by one person, or by a group of people. Roles involved in pre-production include designing the costume (since certain costumes need to fit certain body types, or if there’s a particular style you want to emulate as characters will usually have several variations), crafting the costume (whether it’s sewing the costume from scratch or literally building it using exotic materials), making props, scavenging for accessories (which might include the main “body” of the costume), finding the appropriate make-up, etc. This is an important step, and is also a good example of how cosplayers can diverge in interests. Some people take pride in the various roles of this process, such as finding a certain cloth in some far-off shop in the middle of nowhere, or building from scratch a paper mache replica of an accessory or prop. And indeed, there is great satisfaction in the act of creation. However, this need not be true for all cosplayers. There are, in fact, some who see this process as a chore, a necessity that must be dealt with but given the choice, would do away with it. This can be seen by having someone else make the costume, or hire a seamstress to make the outfit. And honestly, there’s nothing wrong with that, and simply goes to show how cosplayers might have different tastes and interests. And in way, these differences between people make it possible for a team to work in cosplaying. For example, you might have a group of four friends. One is interested in choreography, so he goes about planning how the character will act on stage. Another might be interested in creating the costume, and he focuses on that. The third person might find stage performance to be the most appealing, and so he agrees to be the model to wear the costume. The last person might be an all-around guy who has a passion for all those steps, and helps out in all three phases. In a certain sense, I’ve been using the term cosplayer erroneously because well, all those people mentioned are involved in the cosplaying process. Without one, the cosplaying process isn’t complete. Sure, you might have a model with the appropriate personality for the character, but without a costume, that’s not cosplaying. Usually, we assign the term cosplayer to the model, to the person who wears the costume and acts on stage. If you did the entire process by yourself, that’s well and good, but if not, your friends and crew deserve some of the credit as well.

Of course sometimes, it’s also a matter of skill set. Like a seamstress might be talented in making costumes that involve cloth, but what happens when he or she wants to don a mecha costume? Cloth can only go so far, after all, and while he or she may be interested in making the costume by themselves, they simply don’t have the optimal skills. So they go about asking their friends who are skilled in everything from paper mache, crafting, or home economics. Sometimes it’s also a matter of time, especially when you’re going about it with just a few people. Coordinating people and resources is a skill, and some cosplayers might just want to focus on one certain area (such as simply making the costume and not having to worry about gathering the materials). Pre-production has several niches, and you don’t have to like all of them (but it helps).

Once you’ve gotten over the shock that, gasp, some cosplayers aren’t as enthusiastic as others in making the costume themselves (don’t worry, you’re not alone), we’ll move on to the next step. It’s the event itself where you cosplay. Again, while there’s only one person wearing the costume (or two if you have something really big and/or fancy, such as cosplaying as a horse), that doesn’t mean you need to be alone when you’re at the convention. It could mean hanging out with fellow cosplayers, especially if you agreed to go about it as a group. It could mean having friends assist you in wearing an elaborate costume. It could mean having someone help you in applying make-up, or to carry your props. Much like pre-production, there are niches to fill that need not involved actually wearing the costume, but still helps in the overall presentation. And of course, there’s acting out your role, in your full glory complete with costume, on stage and when the cameras are flashing. Again, there are people who live for this role, the actual act of being in character, screaming a phrase or two in front of a large audience, or performing a special move or two. In group scenarios, this might even involve acting out an entire skit. These are people who want to cater to an audience, or impressing friends that they actually pulled the entire stunt off, or agreeing to act as a favor to an acquaintance. Or they could be doing this for themselves, simply for the heck of it. But like pre-production, there are also cosplayers who are reticent of this role. I mean I’ve met a couple of shy cosplayers who don’t seem like someone who would walk in front of a catwalk (especially when it comes to revealing outfits). But they do it anyway, because it’s part of the cosplaying process. Maybe it’s because they resemble the character (or more likely, their body type fits the character) and thus they agreed to do so. It might be because they were coerced by their friends and fellow cosplayers. It might be because well, they like everything else about cosplaying except this part, so they might as well go along with it. It might be in taking pride that they’re wearing the outfit that they themselves made. There are several reasons for reluctant cosplayers to actually cosplay. But the important is that they do, or rather they try to do so (I can’t blame people who try since we usually fail the first time). Some might overcome their stage fears over the years, and some simply don’t. But that doesn’t stop them from cosplaying. Nor should you feel weird if you’re one of these people. Again, cosplaying is layered with many stages, and what makes us individuals is the fact that certain aspects appeal to us more than others. Having said that, don’t be surprised if the cosplayer you’re talking to is shy, even if he just cross-dressed in front of several hundred people, or she walked down the ramp in a skimpy outfit.

The fourth stage of the cosplay process is the judging. If you’re in a convention, you’re most likely participating in a competition, and in a competition, there are winners and losers. This is a case of two faces of the same coin. On one hand, there will be cosplayers who enjoy winning. Who doesn’t, after all? There’s a sense of accomplishment after all when you manage to outdo 99 other participants (and having an actual prize doesn’t hurt either). On the other hand, there will be cosplayers who enjoy cosplaying for the sake of cosplaying, competition be damned. Heck, some of the best cosplayers I know don’t even formally register for the competition, and just show up at the convention to mingle with friends and meet the crowd. It’s also possible that a cosplayer is feeling both emotions, or perhaps alternating between them depending on the event. Both really are valid reasons for cosplaying, and goes to show how people can gain fulfillment from cosplaying, even if their reasons are opposite of each other.

Once everything’s said and done, cosplaying seems over once the convention has ended and the awards have been given. However, there’s still the cleaning up that needs to be done, the packing up, and looking like a civilized person once again. Again, you can go about it alone, or have some friends with you tag along and help bring your costume to the car, or chat with girlfriends in the washroom. Now you can take a deep breath, and you and your companions can rejoice in a job well done. You went through the entire process, from conceptualizing an idea to making it come true. If you did everything alone, from canvassing materials to making your costume to wearing what you’ve made, then congratulations: that’s a tall order for any individual. And if you’ve enjoyed the entire process, then good for you. That in itself is a kind of a reward.

Of course as elaborate as the cosplaying process has been, and how there’s several avenues for enjoyment, that’s not the be-all and end-all of cosplaying. There will be other people and roles not mentioned here, such as the act of actually hosting a convention (without which, the cosplay event isn’t possible), acting as emcee and/or judge for the competition, or simply helping run the cosplay. Cosplaying is a diverse hobby, and different people will give you different reasons why they like to cosplay.

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Monday, August 07, 2006

[Essay] Cosplaying Part 1: Emphasizing Play in Cosplay

Cosplaying Part 1: Emphasizing Play in Cosplay

I was watching the National Cosplay Competition on TV the other night and I realized how much life has changed for me. Whereas I'd have a first-hand view before, either as part of the audience or helping friends get into their costumes, I'm now stuck watching televised cosplays, or hearing second-hand accounts from friends and blogs.

Of course watching it on TV showed me how the public could perceive cosplaying. If I were lazy, I could sum it up as a glorified Halloween party, but in all honesty, that's not accurate. For me, there's a difference between saying "I'm going to be in costume" from "I'm cosplaying".

As some of you might know, wearing costumes is something humans have a history of. From donning ceremonial masks in spiritual rituals to wearing hoods and cloaks in various initiation rites (I'm actually thinking of the KKK here...) to stylish masks in masquerades to something more mundane such as a birthday or Halloween party, dressing up other than who you are is more common than you think. It seems that cosplay could easily fit into one of those categories but that would be over-generalizing, and fails to differentiate itself from other activities. For example, the highlight of the masquerade isn't just wearing masks to conceal your identity, but it's about the socializing, the dancing, the mystery of a blind date. In that specific scenario, concealing your identity is in the service of something else, and not an end in itself.

So how do we go about describing cosplay? Again, there's a simple way to show what cosplay is, but the impression it gives isn't necessarily accurate. I could say it's a fusion of two words: costume and play. Most people, however, seem to focus more on the former than the latter. And that's what makes this article different as I'll be focusing on the play part. When we speak about "play" in cosplay, it's not just about playing or having fun, but rather an emphasis more on acting on stage such as theater, and adopting another identity and pretending to be someone else. Both elements, costume and play, are important, but the latter seems to be overlooked as of late, and in a sense, both terms go hand in hand with each other.

How do I focus on the "play" part? By focusing on the costume part. Aside from cosplay, where else do you find costumes? Typical answer would be in Halloween parties and/or birthday parties. However, as mentioned above, other events incorporate costumes such as masquerades or rituals of certain religions. Why is that important? Because the next question is where do these people get their costumes? More often than not, costumes and masks will be bought, ready-made and good to go. Of course in certain cases like a birthday party, the mother of a child might sew the costume but in today's urban world, most likely outfits are bought from a store. Attire for fraternities, cults, and organizations (if organizations actually use them) are typically uniform (again, the white hoods and cloaks of the KKK comes to mind), and are mass produced by someone (that would be an interesting initiation if you had to make your own outfit...). However, in the case of cosplaying, those scenarios don't apply often. Unless a certain character is extremely popular, you can't buy your costume off the shelf. Some might hire a seamstress to sew up their costume, but that's a unique outfit and not one produced in the hundreds. Would-be cosplayers might hunt for specific items, such as belts and boots or a certain cloth, but they don't buy the entire outfit off the rack. Which is why I go back to the play part.

In my senior year in high school, I was part of the school's theater group. I did no acting, but instead I signed up for pre-production. Anyone who's worked in theater knows that there are several elements needed to get a show going: you need more than actors, you need directors, managers, and yes, the people who do all your pre-production requirements, from constructing the stage to props to costumes. For me, cosplaying is akin to pre-prod work. Usually, you have a certain concept in mind for a costume, but creating that costume will take time and hard work. You can't buy the costume off the shelf, and instead it'll take you days and weeks to find the necessary items you need, combine it all together, and make sure your props and stage go along with the design. It's a sad play when you're watching Peter Pan and he's not in a green shirt, for example.

For me, the pre-prod work of cosplaying is exactly just like that. Cosplayers might scrounge various areas, looking for the right materials, taking as much as several weeks, all for a one day performance. And it's not just about the costume: it could be other elements as well such as make-up or props. Another thing I noticed about cosplayers here is that they don't go at it alone. In theater, you have a team. It's not just one person doing all the stage setup and finding the right costumes. Usually there are assistants in addition to the stylist, and there's usually more than one costume being made. Same goes for cosplaying. On one hand, you have several would-be designers helping out this cosplayer to make the perfect outfit, whether it's a mecha costume or something just as elaborate. On the other end of the spectrum, you have these bunch of people who are cosplaying as a group, and help each other find the appropriate material for their costume; it's not as elaborate as say, the mecha outfit, but you have just as many people involved, and is geared more towards producing several similarly-themed outfits rather than a single, significantly more complex one. Yes, there are exceptions and there are people who go through the entire process alone, but that's honestly such a lonely procedure, and where's the fun in that? Especially with all the resources that's available, from forums to mailing lists to friends, there's really no need to go about cosplaying alone. It could be as simple as asking someone on the bulletin board if they know where to buy a certain wig or button, and there you have it, you're working with someone else!

So your outfit and props are done. Again, cosplaying is more than wearing a costume. Because if it was, then all the work would end with pre-production. A good cosplayer does more than wear the costume. Heck, I've had several photo shoots and a good model does more than just pose and look pretty. Anyone who's watched Tyra Bank's supermodel reality show should know supermodels do more than just stand there in outfits given to them. A good cosplayer needs to give the costume character. Again, back to the play part, this involves acting.

Acting does not necessarily mean you have to give an award-winning performance. There are several ways to act, and it's more than just a monologue or dialogue. It can be seen in a lot of things, from your body language to the way you walk to the way you smile. It also means having the courage to actually strut your costume in front of an audience. That doesn't mean a cosplayer should be in character all the time, but the moment you're on stage in front of the catwalk, you act in character. It might be fifteen seconds or a minute but in that span of time, you must show that you are your character. Some cosplayers utter a phrase, others do an action pose, some even break into song. It's up to the cosplayer to decide which fits their character more but again, they have to do something. It's what separates the cosplayer winners from the rest. You might have the best costume out there but if you just stand on stage and act stiff, you won't be pleasing the audience or your fellow cosplayers. Honestly, if you're just interested in making the best costume, simply become part of the crew for a cosplayer. A good cosplayer can make your creation better by infusing into it life and personality. Cosplay is one half "play", after all.

While it doesn't get as much media attention as the cosplay catwalk (at least here in the Philippines), cosplaying also has its roots in group performances or skits. The cosplay literally becomes a play as several people, in character and in costume, act out a particular scene. It could be the reenactment or a particular scenario in an anime or perhaps a chapter in a manga. It could also be a fantastical crossover between unrelated shows or a fanfic writer's idea. It could be a dance performance or a group karaoke. Whatever it may be, it involves several participants on stage. I think this is the heart of cosplay and while we do have "group cosplays" that feature such events, it's not enough. That's why there are several attempts at group cosplays during catwalks, either the previous participants remain on stage until the last member appears, or it could be a consecutive string of characters from the same anime (or simply a consecutive string of cosplayers who are all friends, irregardless of their costumes). Perhaps that's why I want to focus on the play part, because a play involves a group of people. And cosplaying is anything but a solo venture.

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Sunday, August 06, 2006

[Tokusatsu Review] Genseishin Justiriser

Genseishin Justiriser

I've procastinated writing in general for several weeks now but writing this review is one of top ten things on my to-write list. Anyone who knows me should know that, among other things, I'm a fan of anime and manga. What most people don't know, however, is that I'm also a fan of tokusatsu, the Japanese term for live-action. Filipinos are familiar with tokusatsu, most notably the super sentai show Bioman or Metal Hero Shaider.

Anyway, I accidentally discovered Justiriser after watching its predecessor, Choseishin Gransazer on TV. Justiriser is actually the middle child in a trilogy of similarly-themed shows, but it's really a gem that outclasses the shows that preceded it and followed after. To describe how good it is, whereas my gaming friends and livejournal friends were mesmerized with Nickolodeon's Avatar: The Last Airbender, I was fascinated with Justiriser for the same reasons they were with Avatar.

Let's put everything in context though. Justiriser is originally a kiddie show. It's Toho's (the company that brought you Godzilla) version of Power Rangers, with children as intentionally the target audience. The show's predecessor, Gransazer, interested me because it's the only show that featured twelve transforming heroes on screen at the same time. However, with such a huge cast of protagonists, a lot of them become redundant, and character development suffers. Justiriser seems to solve this problem as the heroes are cut down to three, in addition to their supporting cast.

What really surprised me was that all three characters plus their supporting cast matures through the series. And you'd think the excitement will mellow done over the course of the series (it's a whopping 51 episode series after all) but you thought wrong as Justiriser can neatly be identified with its story arcs that have a tight and cohesive focus.

Another thing that impressed me was the show's subtlety. The relationships between the characters slowly unfold and aren't blatantly stated. In fact, if you're not perceptive enough, the latter resolutions might surprise you.

Most of the episodes are self-contained, although awaiting the next episode is just as compelling. One thing going for the show is that the villains don't suffer from the evil overlord syndrome (a common occurence in this genre), and they actually do stuff you expect any respectable villain would do so. Because villains are usually smart here, there are several recurring antagonists who flee to fight another day, so it's more than just the expected monster-of-the-week fight.

There are also giant monster battles (kaiju) in the series, but they don't happen every episode. Similarly, the giant robots of the protagonists don't always appear, and this is also one of the rare series when the heroes attempt to fight kaiji without their vehicles.

Yet despite all these praises I have for the show, it manages to stay focused on its theme and target audience. It's still a children's show, yet adults can appreciate it. The themes that were present in Gransazer is also present here, namely that of peace and unity. Speaking of Gransazers, fans of the previous show can also look forward to cameos of certain characters, but their roles range from trivial to vital, yet they never overshadow the main characters of the series.

If there's anything detrimental I can say about the show, it's that there's the occassional break in consistency. For example, somewhere around episode 25 until 29, inappropriate slapstick moments are thrown in, and all the subtlety that was built up in the previous episodes were thrown out the window. This only happens in those particular episodes though, and the rest of the shows are solid and great.

Again, Justirisers is such a terrific Tokusatsu show that exceeded my expectations for it, especially after watching its campy predecessor Gransazers. Each episode makes me marvel at what the writers did for the show, especially with the constraints they had, and how it became a compelling show with respectable villains and admirable protagonists.

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[Blog Entry] Real Life Updates (For Those Who Are Actually Interested...)

Real Life Updates (For Those Who Are Actually Interested...)

Life's currently back to normal, or what passes for normal. The weather's rainy, but so far no lingering colds.

Of course work is currently busy, busy, busy, mainly due to the fact that I'm helping out with every other magazine that we're working on. Had two photo shoots during the week, and it seems everybody else is pressuring me to work, work, work when it comes to our annual publication.

I work in cycles, and so far I'm in my reading cycle. Even though the World Cyber Games is around the corner, the gamer in me is in hibernation, and I'm trying to revive the writer part of me. So far I've only manage to revive the reader in me, and I finished my first book for the month a few days ago, after a three month slump of not reading anything (!).

Oh, and I'm dead broke (as usual), and perhaps the strangest fact about bibliophiles is that even though they already have piles of books that needs to be read at home, we still go on buying more and more books, fearing the day when we finish reading a book, and find out that there's nothing left to read.

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